Okay, got that
other Active Link
up, finishing up all that stuff in LeBlanc's hideout.
Forecast for the rest of the weekend, we should definitely
see our weekly gameplay update, as well as hopefully a
little more dialogue.
Just out of
curiosity, is anyone interested in me putting some
priority on the Result Plate section? I intend to
get around to it, just for completeness sake, but I have a
feeling people would rather see more dialogue and dress
What do you think?
Gosh, people, yeah I know, I still run this
site. And we're still updating!
Tonight's update was supposed to be simple,
and active link here, maybe a sidequest there...
Until I went through it and discovered that Active Link
upon returning to the
airship ACTUALLY entailed about two active links and
three side quests (1,
update was also supposed to be a little bigger (including
the second active link mentioned), but sleep is overcoming
me at this point, and it will be put up shortly tomorrow.
I apologize for recent delays, but
onward we press.
Sorry guys, Soul Calibur II came out and I
didn't realize its alluring siren song until it was too
late! Tonight's update will consist of the promised
weekend gameplay update,
with regular dialogue updates to resume tomorrow.
Until then, enjoy a more or less completelist of
accessories for our
ladies. If you notice any missing, please
let me know!
Also, I've come to a
tentative decision regarding what to translate and
what-not. I know there are people who would like me
to translate every side quest before moving on, and
frankly I'd like to as well. But I realize other
people are just twiddling their thumbs, waiting for the
story to move on. So here's what I think I'm going
to do: I will translate a couple side quests and all
active links in each Story Level, then after the main
dialogue is taken care of, quickly go back through
and pick up missing side quests. In the end, what
you'll have is a complete translation, just not entirely
in chronological order =)
Time for tonight's update! Normal
length, but only half the fun!
Actually we put up three new, completed sections tonight,
the Intro to Story Level 2,
and the two parts of a branching story (Youth
Alliance and New
Yevon). Personally, I think from reading both
that they wanted you to go with Youth Alliance, but I
rather like Baralai better. The branches meet back
up again quickly, however, but I'm a little worried.
If anyone knows how or if your choice here affects future
let me know! Since it may not affect things
until down the road, I may not even realize it until it's
Some people have asked me if I will
translate a couple other things from Story Level 1,
especially some non-Active Link, non-Sidequest stuff.
On this point I'm a little ambivalent. I can go back
and catch every minor thing, but I also think people are
waiting impatiently for me to get moving, so I tend to
want to move forward. Whenever the main dialogue is
done, though, anything is open to be done, that's for
have any opinions
Oh, and I've begun translating my Al
Bhed now, thanks to a little converter I found.
Soooometime I'll go back and correct the earlier
instances, but it's not a top priority.
Lastly, what the heck is up with
this?! I still liked Seagullers
As you might notice, things are a little
redone around here. We've cleaned up the menus and
organized it a bit more appropriately for the game, based
on Story Levels and Active Links, Side Quests, etc.
Unfortunately one potential problem is that
somebody made a mistake in all this. So if you find
an erroneous link or something missing, please
let me know
ASAP! All the changes were made to the
dialogue section, so
gameplay should still function as usual.
Speaking of dialogue, we finished
Story Level 1 tonight! I know, it's not the
biggest update in the world, but a good amount of time was
spent reassembling the dialogue section. Hey,
though, don't get down! We get Climbing Monkeys
tonight! And Wooden Monkeys! Don't know what
I'm talking about?? Maybe you should take a look at
this latest update!
Not too bad tonight. We covered the
Zanarkand Ruins sphere hunting,
and I've scouted ahead a little into what's coming.
I'll hopefully have a little more time tomorrow, so we'll
likely bid farewell to Story Level 1, and I'll probably be
redesigning the dialogue organization to accomodate.
I know, I know, what'dya mean just
Well, I told
you, sidequests make up a large part of the game, and
tonight's update adds 3 more. The first is a trip to see
the new people on Mushroom
Rock. The second, a shorter one, finds the trio
of ladies helping out a
Highpello trader (was that tribe name in FFX??), and
the third covers a couple
things you can do early on in Macalania forest.
Also, our lady Seagullers are henceforth
known as the Gullwings, and I've changed all previous
instances to reflect that.
Both dialogue and gameplay updates tonight,
though I intend to concentrate on dialogue in the coming
I think the way I'm going to
do things is gameplay updates (in addition to dialogue) on
the weekends, and dialogue throughout the week.
Things are beginning to get down to a routine finally, so
it will only go faster from here, but unfortunately, as I
said before, school could hurt things too. So who
knows! I hope I'm not going TOO slowly.
Tonight's dialogue is the
Besaid Island mission.
Lots of good stuff about Yuna and Wakka (geez, he likes to
talk, doesn't he) in this one. The gameplay update
has been a couple days in the making -- the first entry
into the menu screens section!
Basically, rather than just read off to you "Well, this
screen has Item, Equipment" etc., we've actually added
English text to screenshots of the menus! Can be
quite handy! I'm planning to put the layout of the
airship in as well, but if you have any specific requests
for translated pics,
let me know.
Apologies for a lighter update tonight...
Today was busier than usual, but moral for the project is
Tonight's offering finishes
up chapter 1, and branches
into a slight organizational change I'm enacting.
Though I haven't yet venture far enough yet, I have it on
good authority that this game has these things called "sidequests",
which apparently in FFX-2 lingo mean "like 3/4 of the
whole frickin' game!" So rather than make readers
sift through reams of text for the particular sidequest
they feel like tackling, I'm going to to use the game's
own natural organization and give each sidequest its own
link. It makes a little sense, doesn't it? And
without further ado, I present our first sidequest,
I've got a million gameplay updates I'd
like to do, so I'll try to balance dialogue and gameplay
in the next few days. Spring Break ends this
weekend, and I'm not entirely sure what's going to happen
when the girls of FFX-2 face off with the professors of
University of Oklahoma :-P
As I had anticipated, the new method of
producing the gameplay section is speeding things up
immensely -- it might actually be worthwhile this time!
;-) Tomorrow sometime look for our first dialogue
update, and perhaps some more gameplay info, if I happen
to get done early.
Oh, it's mentioned in the Contact Us
page (duh), but let me encourage anyone and everyone to
say Hi, give suggestions, comments, corrections etc.
The new email address for this site is
email@example.com, so don't be shy!
| 20 mar 2003 at 01:10 CST | updated by Seph >>
Welcome to the Unofficial FFX-2 Translation!
We're still getting set up around here, so things might be
a little dusty. A couple links might not work, and
content isn't overflowing yet, but the framework is in
place, we've got our copies of the game, and hopefully
this update shouldn't be the most recent for very long.
In the meantime, let me give a brief
explanation of what's new (and what's old) on this site.
If you visited the
FFX translation, you'll recognize the
That worked, so we'll stay with that kind of organization.
We have, however, taken a couple steps to make production
of the site more efficient. Firstly, the color
scheme has been changed so that a separate
Printer-Friendly Version is no longer necessary.
Also, a problem that plagued the gameplay section was the
use of images for the Japanese text. In this day and
age, Japanese text support for web browsers is pretty
common, so we are going to switch to that, which will
clean up organization and make production of those pages
about 10x easier.
Once again, welcome to the site.
If time permits, things may get a more significant
overhaul, but it's the content you're here for, right?
All that said, hold on tight and let's go back to Spira!